Silk Midnight Princess
I am a trained courtesan from An-Teng. To call me a whore is to liken a master craftsman to a common laborer.
Table of Contents
Character Profile
Name: Silk Midnight Princess
Age: 28
Gender: Female
Origin: Middle Lands of An-Teng
Known Occupation: Courtesan
Physical Description:
Silk Midnight Princess stands at 5'7½". She has big, almond-shaped, and curious-looking eyes, lush lips with a natural tinge of red, a well-developed nose, and a cute chin set in a heart-shaped face. Her skin is smooth and is the color of caramel. She has a nice figure. Her hair is black and falls down just past her shoulders in curls.
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Biography
Pre-Exaltation
Silk Midnight Princess was the daughter of a respected An-Teng courtesan. Her childhood memories were of the Garden of Tranquility, a courtesan training house in the City of Prosperous Garden in the Middle Lands of An-Teng, were she was trained in the amatory arts. Her childhood prettiness soon blossomed into the full beauty of womanhood and her talents continued to grow under the watchful eyes of her teachers.
She looked forward to the day when she would be able to set up her own house and train future generations of courtesans, but Fate had something different in store for her. One night she was abducted by a group of Those Who Serve the Radiance upon the orders of a Dynast who fancied her. She awoke on the Dynast's ship wearing the chains of a slave. She wore those chains for several years until her 'master' met an untimely end at the hands of assassins while on the way to Greyfalls.
She, along with Resplendent Tiger General and Servant of the Obsidian Panther, led the survivors in their flight to freedom. On the road to Great Forks they were ambushed by bandits and were it not for the intervention of Unrestrained Clarity, who decimated the bandits with ease, would likely have worn the chain of slavery again. In gratitude she and the rest of the survivors pledged their loyalty to Unrestrained Clarity and so began the core of what is now known as the House of Sighs.
For two years Silk Midnight Princess served Unrestrained Clarity as the head courtesan of the House of Sighs until the day Talespinner ordered its closure and the seizure of its assets. It was to Silk Midnight Princess that Dreamweaver appeared to warn of the impending attack on the House. With some quick thinking and calling in of favors, the three lieutenants were able to liquidate some of the House's assets and get their people to safe houses provided by Dreamweaver. Unrestrained Clarity ordered the House to re-establish itself in Nexus, leaving Silk Midnight Princess to command in his absence.
By some twist of Fate they arrived in the harlotry district of Nexus just as the tenants of a floor of a First Age tower were being thrown out into the street for non-payment of taxes. With Servant of the Obsidian Panther acting as her front they acquired the tenancy rights to the floor and set up a high-class brothel, which they called Hidden Jewel.
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Exaltation
On the 5th day of Ascending Air, Realm Year 769, Silk Midnight Princess sat in her chambers poring over the finances of the House of Sighs. No matter how much she shifted funds around, the future looked glum. The House of Sighs was on the verge of losing everything. With tears starting to flow down her cheek she took another look at the ledgers laid out before her.
Before she even knew what she was doing, she was furiously scribbling figures down on parchment. Everything seemed to fall into place and she knew with certainty that not only will the House of Sighs survive, but it will thrive. It was then that she noticed that she was surrounded by a very familiar corona of light. Memories swirled in her head of the final battle of Unrestrained Clarity against the Fair Folk Noble named Bird With Three Eyes. She shared in his righteous fury and his death was like a dagger driven through her chest.
Through the haze of pain she stumbled for the door which opened into a totally different room than it did before. Her body moved of its own accord, tracing invisible runes on doors until finally the door opened into the hearthroom of the Sanctuary of the Resting Sun just as the Unconquered Sun was at his zenith. A four-armed, golden-skinned, silver-haired woman bowed to her as she entered the hearthroom.
"Welcome home mistress" she said.
It was then that she realized the full import of what had happened. Unrestrained Clarity has fallen and she has received his Exaltation. She was one of the Crowned Suns, a Solar of the Eclipse Caste and in her head she heard the Unconquered Sun's voice; "My daughter, I have Exalted you above all others for the actions of he who came before you was pleasing to me. Go forth my Solar Wind and weave your tapestry across Creation."
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Character Game Information
Character Statistics
Caste: Eclipse
Motivation:
Concept: Courtesan
Attributes: Strength 2, Dexterity 5, Stamina 2, Charisma 5, Manipulation 2, Appearance 5, Perception 2, Intelligence 2, Wits 2
Virtues: Compassion 1, Conviction 3, Temperance 3, Valor 2
Abilities:
Backgrounds:
Charms:
Combos:
Shrewd Merchant Centering Methodology (Insightful Buyer Technique, First Bureaucracy Excellency)
Sanctuary of the Resting Sun (Solar Manse 2)
Game Effects: (Manse's rating of 2) x 2 + 3 Maintenance (Starmetal circuitry has to be calibrated daily) = 7 Creation Points. The Citadel's Geomantic Subtlety (2) interacts with it being a Puzzle Manse (3) to make sure only Solars can access the inner rooms and the hearthroom. The Bound Servitor (2) stays within the hearthroom. Magical Conveniences (0) allow those attuned to the manse to cause the hearthroom to be sound-proof and for the walls and ceiling to project any scene described to it. The Citadel's hearthstone is a Jewel of the Lawgiver's Authority (Manse 2).
Custom Charms
Martial Arts
Rising Sun Stance
Cost: 2m; Mins: Martial Arts 2, Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Solar Hero Form
The Lawgivers know that no matter how long the night, the Unconquered Sun will always rise.
This Charm is used in response to an attack. It allows the Exalt to ignore all penalties to her Parry DV when resolving that attack. Her Parry DV is still 0 if it's inapplicable, but it takes no further penalties
Behemoth-Stopping Mudra
Cost: 4m; Mins: Martial Arts 4, Essence 2 Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Rising Sun Stance
The Unconquered Sun could stop Behemoths dead in their tracks by merely raising a hand.
The character invokes this Charm in response to an attack. The attack must not be unexpected, and the character must be fighting unarmed or with form weapons. This charm is a parry that perfectly defends any attack, even if it is unblockable.
This Charm has the Temperance Flaw, one of the Four Flaws of Invulnerability common to all Solar perfect defenses (p. 194 Exalted second edition).
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